MSI GeForce RTX 3080 Suprim X Review
RTX & DLSS Testing
As ray tracing and the RTX cores have matured a bit, I wanted to test out Ray Tracing only. I set each of the games below to 2560×1440 and turned ray tracing on and if there were options, I set the Ray Tracing options to high. Note that some games like Death Stranding and Call of Duty Modern Warfare either support Ray Tracing OR DLSS but not both. Which is why you’ll see Call of Duty Modern Warfare in the top chart but not the bottom and similarly Death Stranding appears in the DLSS chart but not the Ray Tracing Chart.
Ray Tracing still takes a decent performance hit from the non-ray traced results.
While at 1440p the MSI RTX 3080 Suprim did very well with ray tracing turned on, cranking the resolution up to 4k would certainly drop below 60 FPS. DLSS brought the average FPS up closer to 100 FPS.
There are two games that either didn’t show any performance improvement at 1440p or didn’t support DLSS at that resolution. Mechwarrior 5 showed little to no performance difference at 2k with Ray Tracing and DLSS on as compared to off. Deliver us to the moon doesn’t offer standard FHD or 2k Resolutions. 4k was the common resolution for all games.
Both Deliver us to the moon and Mechwarrior 5 were decently playable on the RTX 3080 but not so much on the 2080 TI.
Turning DLSS on and setting the option to balanced offered the best balance of performance and image quality with ray tracing on.
The Suprim has got to be one of the best looking GPUs of this generation.